Posted by Donovan McMurray, Mayuri Khinvasara Khabya, Mozart Louis, and Nevin Mital – Developer Relations Engineers
Good day Android Builders!
We’re the Android Developer Relations Digicam & Media staff, and we’re excited to carry you one thing just a little totally different as we speak. Over the previous a number of months, we’ve been arduous at work writing pattern code and constructing demos that showcase learn how to make the most of all the good potential Android presents for constructing pleasant consumer experiences.
A few of these efforts can be found so that you can discover now, and a few you’ll see later all year long, however for this weblog submit we thought we’d share among the learnings we gathered whereas going by way of this train.
Seize your favourite Android plush or rubber duck, and skim on to see what we’ve been as much as!
Future-proof your app with Jetpack
Nevin Mital
Considered one of our focuses for the previous a number of years has been enhancing the developer instruments obtainable for video modifying on Android. This led to the creation of the Jetpack Media3 Transformer APIs, which provide options for each single-asset and multi-asset video modifying preview and export. Immediately, I’d prefer to give attention to the Composition demo app, a pattern app that showcases among the multi-asset modifying experiences that Transformer permits.
I began by including a customized video compositor to show how one can organize enter video sequences into totally different layouts to your remaining composition, reminiscent of a 2×2 grid or a picture-in-picture overlay. You’ll be able to customise this by implementing a VideoCompositorSettings and overriding the getOverlaySettings methodology. This object can then be set when constructing your Composition with setVideoCompositorSettings.
Right here is an instance for the 2×2 grid structure:
object : VideoCompositorSettings { ... override enjoyable getOverlaySettings(inputId: Int, presentationTimeUs: Lengthy): OverlaySettings { return when (inputId) { 0 -> { // First sequence is positioned within the high left StaticOverlaySettings.Builder() .setScale(0.5f, 0.5f) .setOverlayFrameAnchor(0f, 0f) // Center of overlay .setBackgroundFrameAnchor(-0.5f, 0.5f) // High-left part of background .construct() } 1 -> { // Second sequence is positioned within the high proper StaticOverlaySettings.Builder() .setScale(0.5f, 0.5f) .setOverlayFrameAnchor(0f, 0f) // Center of overlay .setBackgroundFrameAnchor(0.5f, 0.5f) // High-right part of background .construct() } 2 -> { // Third sequence is positioned within the backside left StaticOverlaySettings.Builder() .setScale(0.5f, 0.5f) .setOverlayFrameAnchor(0f, 0f) // Center of overlay .setBackgroundFrameAnchor(-0.5f, -0.5f) // Backside-left part of background .construct() } 3 -> { // Fourth sequence is positioned within the backside proper StaticOverlaySettings.Builder() .setScale(0.5f, 0.5f) .setOverlayFrameAnchor(0f, 0f) // Center of overlay .setBackgroundFrameAnchor(0.5f, -0.5f) // Backside-right part of background .construct() } else -> { StaticOverlaySettings.Builder().construct() } } } }
Since getOverlaySettings additionally gives a presentation time, we will even animate the structure, reminiscent of on this picture-in-picture instance:

Subsequent, I spent a while migrating the Composition demo app to make use of Jetpack Compose. With sophisticated modifying flows, it could possibly assist to make the most of as a lot display screen house as is accessible, so I made a decision to make use of the supporting pane adaptive structure. This manner, the consumer can fine-tune their video creation on the preview display screen, and export choices are solely proven on the similar time on a bigger show. Beneath, you possibly can see how the UI dynamically adapts to the display screen dimension on a foldable machine, when switching from the outer display screen to the inside display screen and vice versa.
What’s nice is that by utilizing Jetpack Media3 and Jetpack Compose, these options additionally carry over seamlessly to different gadgets and type elements, reminiscent of the brand new Android XR platform. Proper out-of-the-box, I used to be capable of run the demo app in Residence House with the 2D UI I already had. And with some small updates, I used to be even capable of adapt the UI particularly for XR with options reminiscent of a number of panels, and to take additional benefit of the additional house, an Orbiter with playback controls for the modifying preview.

What’s nice is that by utilizing Jetpack Media3 and Jetpack Compose, these options additionally carry over seamlessly to different gadgets and type elements, reminiscent of the brand new Android XR platform. Proper out-of-the-box, I used to be capable of run the demo app in Residence House with the 2D UI I already had. And with some small updates, I used to be even capable of adapt the UI particularly for XR with options reminiscent of a number of panels, and to take additional benefit of the additional house, an Orbiter with playback controls for the modifying preview.

Orbiter( place = OrbiterEdge.Backside, offset = EdgeOffset.inside(offset = MaterialTheme.spacing.commonplace), alignment = Alignment.CenterHorizontally, form = SpatialRoundedCornerShape(CornerSize(28.dp)) ) { Row (horizontalArrangement = Association.spacedBy(MaterialTheme.spacing.mini)) { // Playback management for rewinding by 10 seconds FilledTonalIconButton({ viewModel.seekBack(10_000L) }) { Icon( painter = painterResource(id = R.drawable.rewind_10), contentDescription = "Rewind by 10 seconds" ) } // Playback management for play/pause FilledTonalIconButton({ viewModel.togglePlay() }) { Icon( painter = painterResource(id = R.drawable.rounded_play_pause_24), contentDescription = if(viewModel.compositionPlayer.isPlaying) { "Pause preview playback" } else { "Resume preview playback" } ) } // Playback management for forwarding by 10 seconds FilledTonalIconButton({ viewModel.seekForward(10_000L) }) { Icon( painter = painterResource(id = R.drawable.forward_10), contentDescription = "Ahead by 10 seconds" ) } } }
Jetpack libraries unlock premium performance incrementally
Donovan McMurray
Not solely do our Jetpack libraries have you ever coated by working persistently throughout current and future gadgets, however additionally they open the doorways to superior performance and customized behaviors to help all varieties of app experiences. In a nutshell, our Jetpack libraries intention to make the widespread case very accessible and straightforward, and it has hooks for including extra customized options later.
We’ve labored with many apps who’ve switched to a Jetpack library, constructed the fundamentals, added their essential customized options, and truly saved developer time over their estimates. Let’s check out CameraX and the way this incremental growth can supercharge your course of.
// Arrange CameraX app with preview and picture seize. // Word: setting the decision selector is non-obligatory, and if not set, // then a default 4:3 ratio can be used. val aspectRatioStrategy = AspectRatioStrategy( AspectRatio.RATIO_16_9, AspectRatioStrategy.FALLBACK_RULE_NONE) var resolutionSelector = ResolutionSelector.Builder() .setAspectRatioStrategy(aspectRatioStrategy) .construct() non-public val previewUseCase = Preview.Builder() .setResolutionSelector(resolutionSelector) .construct() non-public val imageCaptureUseCase = ImageCapture.Builder() .setResolutionSelector(resolutionSelector) .setCaptureMode(ImageCapture.CAPTURE_MODE_MINIMIZE_LATENCY) .construct() val useCaseGroupBuilder = UseCaseGroup.Builder() .addUseCase(previewUseCase) .addUseCase(imageCaptureUseCase) cameraProvider.unbindAll() digital camera = cameraProvider.bindToLifecycle( this, // lifecycleOwner CameraSelector.DEFAULT_BACK_CAMERA, useCaseGroupBuilder.construct(), )
After establishing the fundamental construction for CameraX, you possibly can arrange a easy UI with a digital camera preview and a shutter button. You should utilize the CameraX Viewfinder composable which shows a Preview stream from a CameraX SurfaceRequest.
// Create preview Field( Modifier .background(Coloration.Black) .fillMaxSize(), contentAlignment = Alignment.Heart, ) { surfaceRequest?.let { CameraXViewfinder( modifier = Modifier.fillMaxSize(), implementationMode = ImplementationMode.EXTERNAL, surfaceRequest = surfaceRequest, ) } Button( onClick = onPhotoCapture, form = CircleShape, colours = ButtonDefaults.buttonColors(containerColor = Coloration.White), modifier = Modifier .top(75.dp) .width(75.dp), ) } enjoyable onPhotoCapture() { // Not proven: defining the ImageCapture.OutputFileOptions for // your saved photographs imageCaptureUseCase.takePicture( outputOptions, ContextCompat.getMainExecutor(context), object : ImageCapture.OnImageSavedCallback { override enjoyable onError(exc: ImageCaptureException) { val msg = "Picture seize failed." Toast.makeText(context, msg, Toast.LENGTH_SHORT).present() } override enjoyable onImageSaved(output: ImageCapture.OutputFileResults) { val savedUri = output.savedUri if (savedUri != null) { // Do one thing with the savedUri if wanted } else { val msg = "Picture seize failed." Toast.makeText(context, msg, Toast.LENGTH_SHORT).present() } } }, ) }
You’re already on observe for a stable digital camera expertise, however what for those who wished so as to add some additional options to your customers? Including filters and results are simple with CameraX’s Media3 impact integration, which is one of many new options launched in CameraX 1.4.0.
Right here’s how easy it’s so as to add a black and white filter from Media3’s built-in results.
val media3Effect = Media3Effect(
software,
PREVIEW or IMAGE_CAPTURE,
ContextCompat.getMainExecutor(software),
{},
)
media3Effect.setEffects(listOf(RgbFilter.createGrayscaleFilter()))
useCaseGroupBuilder.addEffect(media3Effect)
The Media3Effect object takes a Context, a bitwise illustration of the use case constants for focused UseCases, an Executor, and an error listener. Then you definitely set the record of results you wish to apply. Lastly, you add the impact to the useCaseGroupBuilder we outlined earlier.

There are numerous different built-in results you possibly can add, too! See the Media3 Impact documentation for extra choices, like brightness, coloration lookup tables (LUTs), distinction, blur, and plenty of different results.
To take your results to yet one more degree, it’s additionally attainable to outline your personal results by implementing the GlEffect interface, which acts as a manufacturing unit of GlShaderPrograms. You’ll be able to implement a BaseGlShaderProgram’s drawFrame() methodology to implement a customized impact of your personal. A minimal implementation ought to inform your graphics library to make use of its shader program, bind the shader program’s vertex attributes and uniforms, and concern a drawing command.
Jetpack libraries meet you the place you might be and your app’s wants. Whether or not that be a easy, fast-to-implement, and dependable implementation, or customized performance that helps the essential consumer journeys in your app stand out from the remainder, Jetpack has you coated!
Jetpack presents a basis for modern AI Options
Mayuri Khinvasara Khabya
Simply as Donovan demonstrated with CameraX for seize, Jetpack Media3 gives a dependable, customizable, and feature-rich answer for playback with ExoPlayer. The AI Samples app builds on this basis to please customers with useful and enriching AI-driven additions.
In as we speak’s quickly evolving digital panorama, customers anticipate extra from their media functions. Merely taking part in movies is now not sufficient. Builders are always looking for methods to boost consumer experiences and supply deeper engagement. Leveraging the ability of Synthetic Intelligence (AI), notably when constructed upon sturdy media frameworks like Media3, presents thrilling alternatives. Let’s check out among the methods we will remodel the best way customers work together with video content material:
- Empowering Video Understanding: The core thought is to make use of AI, particularly multimodal fashions just like the Gemini Flash and Professional fashions, to investigate video content material and extract significant info. This goes past merely taking part in a video; it is about understanding what’s within the video and making that info readily accessible to the consumer.
- Actionable Insights: The aim is to rework uncooked video into summaries, insights, and interactive experiences. This permits customers to rapidly grasp the content material of a video and discover particular info they want or study one thing new!
- Accessibility and Engagement: AI helps make movies extra accessible by offering options like summaries, translations, and descriptions. It additionally goals to extend consumer engagement by way of interactive options.
A Glimpse into AI-Powered Video Journeys
The next instance demonstrates potential video journies enhanced by synthetic intelligence. This pattern integrates a number of elements, reminiscent of ExoPlayer and Transformer from Media3; the Firebase SDK (leveraging Vertex AI on Android); and Jetpack Compose, ViewModel, and StateFlow. The code can be obtainable quickly on Github.

There are two experiences specifically that I’d like to focus on:
- HDR Thumbnails: AI can assist determine key moments within the video that would make for good thumbnails. With these timestamps, you need to use the brand new ExperimentalFrameExtractor API from Media3 to extract HDR thumbnails from movies, offering richer visible previews.
- Textual content-to-Speech: AI can be utilized to transform textual info derived from the video into spoken audio, enhancing accessibility. On Android you too can select to play audio in several languages and dialects thus enhancing personalization for a wider viewers.
Utilizing the correct AI answer
Presently, solely cloud fashions help video inputs, so we went forward with a cloud-based answer.Iintegrating Firebase in our pattern empowers the app to:
- Generate real-time, concise video summaries robotically.
- Produce complete content material metadata, together with chapter markers and related hashtags.
- Facilitate seamless multilingual content material translation.
So how do you truly work together with a video and work with Gemini to course of it? First, ship your video as an enter parameter to your immediate:
val promptData = "Summarize this video within the type of high 3-4 takeaways solely. Write within the type of bullet factors. Do not assume if you do not know" val generativeModel = Firebase.vertexAI.generativeModel("gemini-2.0-flash") _outputText.worth = OutputTextState.Loading viewModelScope.launch(Dispatchers.IO) { attempt { val requestContent = content material { fileData(videoSource.toString(), "video/mp4") textual content(immediate) } val outputStringBuilder = StringBuilder() generativeModel.generateContentStream(requestContent).gather { response -> outputStringBuilder.append(response.textual content) _outputText.worth = OutputTextState.Success(outputStringBuilder.toString()) } _outputText.worth = OutputTextState.Success(outputStringBuilder.toString()) } catch (error: Exception) { _outputText.worth = error.localizedMessage?.let { OutputTextState.Error(it) } } }
Discover there are two key elements right here:
- FileData: This element integrates a video into the question.
- Immediate: This asks the consumer what particular help they want from AI in relation to the supplied video.
After all, you possibly can finetune your immediate as per your necessities and get the responses accordingly.
In conclusion, by harnessing the capabilities of Jetpack Media3 and integrating AI options like Gemini by way of Firebase, you possibly can considerably elevate video experiences on Android. This mixture permits superior options like video summaries, enriched metadata, and seamless multilingual translations, finally enhancing accessibility and engagement for customers. As these applied sciences proceed to evolve, the potential for creating much more dynamic and clever video functions is huge.
Go above-and-beyond with specialised APIs
Mozart Louis
Android 16 introduces the brand new audio PCM Offload mode which may cut back the ability consumption of audio playback in your app, resulting in longer playback time and elevated consumer engagement. Eliminating the ability anxiousness vastly enhances the consumer expertise.
Oboe is Android’s premiere audio api that builders are ready to make use of to create excessive efficiency, low latency audio apps. A brand new characteristic is being added to the Android NDK and Android 16 referred to as Native PCM Offload playback.
Offload playback helps save battery life when taking part in audio. It really works by sending a big chunk of audio to a particular a part of the machine’s {hardware} (a DSP). This permits the CPU of the machine to enter a low-power state whereas the DSP handles taking part in the sound. This works with uncompressed audio (like PCM) and compressed audio (like MP3 or AAC), the place the DSP additionally takes care of decoding.
This can lead to important energy saving whereas taking part in again audio and is ideal for functions that play audio within the background or whereas the display screen is off (assume audiobooks, podcasts, music and so on).
We created the pattern app PowerPlay to show learn how to implement these options utilizing the most recent NDK model, C++ and Jetpack Compose.
Listed below are crucial elements!
First order of enterprise is to guarantee the machine helps audio offload of the file attributes you want. Within the instance under, we’re checking if the machine help audio offload of stereo, float PCM file with a pattern fee of 48000Hz.
val format = AudioFormat.Builder() .setEncoding(AudioFormat.ENCODING_PCM_FLOAT) .setSampleRate(48000) .setChannelMask(AudioFormat.CHANNEL_OUT_STEREO) .construct() val attributes = AudioAttributes.Builder() .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC) .setUsage(AudioAttributes.USAGE_MEDIA) .construct() val isOffloadSupported = if (Construct.VERSION.SDK_INT >= Construct.VERSION_CODES.Q) { AudioManager.isOffloadedPlaybackSupported(format, attributes) } else { false } if (isOffloadSupported) { participant.initializeAudio(PerformanceMode::POWER_SAVING_OFFLOADED) }
As soon as we all know the machine helps audio offload, we will confidently set the Oboe audio streams’ efficiency mode to the brand new efficiency mode choice, PerformanceMode::POWER_SAVING_OFFLOADED.
// Create an audio stream AudioStreamBuilder builder; builder.setChannelCount(mChannelCount); builder.setDataCallback(mDataCallback); builder.setFormat(AudioFormat::Float); builder.setSampleRate(48000); builder.setErrorCallback(mErrorCallback); builder.setPresentationCallback(mPresentationCallback); builder.setPerformanceMode(PerformanceMode::POWER_SAVING_OFFLOADED); builder.setFramesPerDataCallback(128); builder.setSharingMode(SharingMode::Unique); builder.setSampleRateConversionQuality(SampleRateConversionQuality::Medium); End result consequence = builder.openStream(mAudioStream);
Now when audio is performed again, it is going to be offloading audio to the DSP, serving to save energy when taking part in again audio.
There may be extra to this characteristic that can be coated in a future weblog submit, absolutely detailing out the entire new obtainable APIs that can show you how to optimize your audio playback expertise!
What’s subsequent
After all, we have been solely capable of share the tip of the iceberg with you right here, so to dive deeper into the samples, take a look at the next hyperlinks:
Hopefully these examples have impressed you to discover what new and interesting experiences you possibly can construct on Android. Tune in to our session at Google I/O in a pair weeks to study much more about use-cases supported by options like Jetpack CameraX and Jetpack Media3!