Posted by Matthew McCullough – VP of Product Administration, Android
We’re stepping up our multiplatform gaming providing with thrilling information dropping at this yr’s Sport Builders Convention (GDC). We’re bringing customers extra video games, extra methods to play your video games throughout gadgets, and improved gameplay. You may learn all concerning the updates for customers from The Key phrase. At GDC, we’ll be diving into all the newest video games coming to Play, plus new developer instruments that’ll assist enhance gameplay throughout the Android ecosystem.
At this time, we’re sharing a more in-depth take a look at what’s new from Android. We’re making Vulkan the official graphics API on Android, enabling you to construct immersive visuals, and we’re enhancing the Android Dynamic Efficiency Framework (ADPF) that will help you ship longer, extra steady gameplays. Try the video or hold studying beneath.
Extra immersive visuals constructed on Vulkan, now the official graphics API
As of late, video games require extra processing energy for lifelike graphics and cutting-edge visuals. Vulkan is an API used for low stage graphics that helps builders maximize the efficiency of contemporary GPUs, and at present we’re making it the official graphics API for Android. This unlocks superior options like ray tracing and multithreading for lifelike and immersive gaming visuals. For instance, Diablo Immortal used Vulkan to implement ray tracing, bringing the world of Sanctuary to life with spectacular particular results, from fiery explosions to icy blasts.

For informal video games like Pokémon TCG Pocket, which attracts gamers into the colourful world of every Pokémon, Vulkan helps optimize graphics throughout a broad vary of gadgets to make sure a clean and fascinating expertise for each participant.

We’re excited to announce that Android is transitioning to a contemporary, unified rendering stack with Vulkan at its core. Beginning with our subsequent Android launch, extra gadgets will use Vulkan to course of all graphics instructions. In case your recreation is working on OpenGL, it should use ANGLE as a system driver that interprets OpenGL to Vulkan. We advocate testing your recreation on ANGLE at present to make sure it’s prepared for the Vulkan transition.
We’re additionally partnering with main recreation engines to make Vulkan integration simpler. With Unity 6, you possibly can configure Vulkan per system whereas older variations can entry this setting by means of plugins. Over 45% of periods from new video games on Unity* use Vulkan, and we anticipate this quantity to develop quickly.
To simplify workflows additional, we’re teaming up with the Samsung Austin Analysis Heart to create an built-in GPU profiler toolchain for Vulkan and AI/ML optimization. Coming later this yr, this device will allow builders to make graphics, reminiscence and compute workloads extra environment friendly.
Longer and smoother gameplay periods with ADPF
Android Dynamic Efficiency Framework (ADPF) allows builders to regulate between the system and recreation’s efficiency in real-time primarily based on the thermal state of the system, and it’s getting a giant replace at present to offer longer and smoother gameplay periods. ADPF is designed to work throughout a variety of gadgets together with fashions just like the Pixel 9 household and the Samsung S25 Sequence. We’re excited to see MMORPGs like Lineage W integrating ADPF to optimize efficiency on their core goal gadgets.

Right here’s how we’re enhancing ADPF with higher efficiency and simplified integration:
- Stronger efficiency: Our collaboration with MediaTek, a number one chip provider for Android gadgets, has introduced enhanced stability to ADPF. Gadgets powered by MediaTek’s MAGT system-on-chip resolution can now totally make the most of ADPF’s efficiency optimization capabilities.
- Simpler integration: Main recreation engines now supply built-in ADPF help with easy interfaces and default configurations. For superior controls, builders can customise the ADPF conduct in actual time.
Efficiency optimization with extra options in Play Console
When you’ve launched your recreation, Play Console presents the instruments to observe and enhance your recreation’s efficiency. We’re newly together with Low Reminiscence Killers (LMK) in Android vitals, providing you with perception into reminiscence constraints that may trigger your recreation to crash. Android vitals is your one-stop vacation spot for monitoring metrics that influence your visibility on the Play Retailer like gradual periods. You’ll find this data subsequent to attain and gadgets which gives updates in your recreation’s person distribution and notifies builders for device-specific points.

Bringing PC video games to cellular, and pushing the boundaries of gaming
We’re launching a pilot program to simplify the method of bringing PC video games to cellular. It gives help ranging from Android recreation growth all over publishing your recreation on Play. Beginning this month, video games like DREDGE and TABS Cell are rising their cellular viewers utilizing this program. Many extra are following of their footsteps this yr, together with Disco Elysium. You may specific your curiosity to be part of the PC to cellular program.

You may study extra about Android recreation growth from our developer web site. We will’t wait to see your title be part of the ranks of those wonderful video games constructed for Android. And in the event you’ll be at GDC subsequent week, we’d like to say howdy – cease by on the Moscone Heart West Corridor!
* Supply: Google inside knowledge measuring video games on Android 14 or later launched between August 2024 – February 2025.