Gaming apps have traditionally used adverts to monetize their apps, however now, an increasing number of non-gaming “client” apps are shifting away from subscription-only fashions and using in-app promoting to maximise and diversify their income streams. Actually, Sensor Tower initiatives that non-gaming apps will outpace cell recreation income share by 2026.
So, what induced the turnaround? Many non-gaming apps have at all times relied on premium subscriptions to generate income, which has numerous drawbacks. For instance, customers are vulnerable to churning in the event that they don’t see sufficient worth from subscriptions, and many individuals now undergo from “subscriber fatigue”—once they have too many subscriptions to completely different providers without delay. However now, entrepreneurs are monetizing the time customers spend partaking with apps with in-app promoting (IAA).
Not solely has this diversified their income streams past paywalls and subscriptions, nevertheless it’s additionally enabled them to monetize their whole person base—no matter whether or not they’re prepared to pay. Over 90% of app customers need a free app expertise, so in-app adverts are the one solution to monetize these free customers. We’ve seen the affect of this tactic first-hand, with advert income from non-gaming app publishers on the Vungle Trade rising by 116% between September 2023 and October 2024.

elevated considerably from Oct 2023 to Oct 2024.
It’s an ideal begin, however what else can cell builders do to maximise income and enhance their eCPMs? The solutions lie in our Non-Gaming Advert Monetization Tendencies Report, which exhibits that incentivizing engagement with rewarded adverts, diversifying advert placement sorts, and balancing adverts with UX can all result in extra conversions and better returns.
The significance of diversifying adverts
Placement and viewability are the 2 most vital components impacting advert income, however many app builders discover it difficult to steadiness the 2. Some intention to make their advert placements as unintrusive as attainable, which preserves the person expertise but in addition limits their general visibility. Others go for extra affect with flashier codecs like video adverts, that are extra partaking however have the next likelihood of lowering retention charges.
However why not have the most effective of all worlds? By using a various vary of advert placements and codecs, app builders can discover a steadiness that meets their particular viewers’s particular preferences and behaviors. Let’s have a look at some methods non-gaming app builders can diversify their promoting combine.
Triple-page adverts
Triple-page adverts mix the most effective points of video, static, and playable adverts right into a single advert impression, with three full-screen codecs that seem throughout app transitions. This enables for a complete have a look at the advert they’re displaying, and having three pages additionally provides a person three distinctive alternatives to have interaction with the advert.
The outcomes communicate for themselves. With Liftoff Monetize, we’ve seen this advert placement improve person engagement and enhance marketing campaign efficiency, with an as much as 10% enchancment in app set up efficiency in triple-page adverts in comparison with double-page and video and end-card advert experiences.
Rewarded adverts
Rewarded adverts have at all times carried out exceptionally nicely inside gaming apps, as most customers are pleased to half with a fraction of their time to have interaction with an advert in change for in-game premium gadgets. However now, many non-gaming app publishers are additionally seeing success with rewarded adverts, benefitting from increased advert income, improved retention charges, and lowered dissatisfaction with adverts.

increased common eCPMs from rewarded adverts.
The key to getting excessive returns from rewarded adverts is powerful incentives. No matter you’re providing must be adequate to encourage customers to proceed a session or strive a brand new function. For instance, a VPN app would possibly provide quickly expanded bandwidth, a crypto app would possibly present credit for a commerce, and a health app would possibly present non permanent entry to options usually locked behind a paywall.
Rewarded adverts are additionally notably efficient in apps that encourage (each day) engagement and ordinary use. Productiveness and utilities apps, for instance, can have each day streak methods that contain each day duties and combine rewarded adverts.
Contemplate gaming adverts in non-gaming apps
Many nonetheless assume that gaming adverts and non-gaming publishers shouldn’t combine, however that’s not true. Players was once a reasonably choose group, however the market has expanded dramatically over the previous few years. Many of the US inhabitants performs a digital recreation through any machine not less than as soon as per 30 days, so it doesn’t make a lot sense to attempt to divide avid gamers and non-gamers into separate teams anymore.
Moreover, the aggressive nature of the cell gaming market means many titles have extremely developed promoting methods and complex approaches to advert creatives. It’s not unusual for publishers to see an enchancment in advert income with little affect on retention after incorporating gaming adverts of their provide. Plus, gaming demand makes use of the identical advert networks as different advertisers, so you may proceed to make use of your similar, trusted demand sources that shield your model.
Bonus tip: Have a look at rising markets
Over the previous 12 months, we’ve seen advert income from rising markets develop considerably on the Vungle Trade. Mexico and the Philippines elevated by greater than 200%, Brazil grew by 160%, whereas Saudi Arabia and South Africa rose by over 100%. Whereas tier-one markets just like the US usually provide higher eCPMs for many writer classes, eCPMs in rising markets will be surprisingly excessive—and perhaps a worthwhile pursuit for a lot of non-gaming app publishers.

Brazil, Mexico, Saudi Arabia, the Philippines, and South Africa.
Obtain increased eCPMs with these new placement sorts
When you’re searching for much more methods to maximise your advert income, the Vungle SDK gives two new advert placement sorts that’ll just do the factor. The primary is in-line adverts—these perform like a static native advert however seamlessly combine movies to spice up eCPMs. The second placement, app open adverts, follows the identical logic. It sees a video advert displayed as a person opens an app at launch or when a session is resumed, minimizing disruption.
That mixture of extremely partaking video adverts and the much less disruptive nature of a local advert signifies that these two advert codecs lead to a notable efficiency improve. Vungle information exhibits that the common eCPMs for app open adverts is eight instances that of static native adverts, second solely to rewarded adverts. In the meantime, in-line adverts ship eCPM twice that of native adverts.
One non-gaming app that has skilled the affect of app open adverts first-hand is the worldwide music streaming platform Audiomack. After integrating the location final 12 months, the app noticed a 50% improve in Income Per Request (RPR) in tier 1 markets with none noticeable affect on retention or churn charges. Likewise, main commuter app Moovit noticed some equally spectacular positive factors after integration with Liftoff’s In-Line Advertisements, together with a 17.8% eCPM improve, 18.4% income uplift, and 22.6% ARPDAU development.

in response to Vungle information.
When you’d prefer to be taught extra concerning the development of non-gaming app advert monetization, learn our full report without cost right here.