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Faucet to focus: Mastering CameraX Transformations in Jetpack Compose | by Jolanda Verhoef | Android Builders | Jan, 2025


Welcome again! In the primary submit of this sequence, we constructed a primary digital camera preview utilizing the brand new camera-compose artifact. We coated permission dealing with and primary integration, and now it’s time to get extra interactive!

  • 🧱 Half 1: Constructing a primary digital camera preview utilizing the brand new camera-compose artifact. We’ll cowl permission dealing with and primary integration.
  • 👆 Half 2 (this submit): Utilizing the Compose gesture system, graphics, and coroutines to implement a visible tap-to-focus.
  • 🔎 Half 3: Exploring the right way to overlay Compose UI parts on high of your digital camera preview for a richer person expertise.
  • đź“‚ Half 4: Utilizing adaptive APIs and the Compose animation framework to easily animate to and from tabletop mode on foldable telephones.

On this submit, we’ll dive into implementing the tap-to-focus function. This entails understanding the right way to translate Compose contact occasions to digital camera sensor coordinates, and including a visible indicator to point out the person the place the digital camera is focusing.

There’s an open function request for the next degree composable that can comprise extra out-of-the-box performance (like tap-to-focus and zooming). Please upvote the function if you happen to want this!

First, let’s modify the CameraPreviewViewModel to deal with tap-to-focus logic. We have to adapt our current code in two methods:

  • We maintain on to a SurfaceOrientedMeteringPointFactory, that is ready to translate the faucet coordinates coming from the UI right into a MeteringPoint.
  • We maintain on to a CameraControl, that can be utilized to work together with the digital camera. As soon as we have now the right MeteringPoint, we cross it to that digital camera management for use because the reference level for auto-focusing.
class CameraPreviewViewModel : ViewModel() {
..
non-public var surfaceMeteringPointFactory: SurfaceOrientedMeteringPointFactory? = null
non-public var cameraControl: CameraControl? = null

non-public val cameraPreviewUseCase = Preview.Builder().construct().apply {
setSurfaceProvider { newSurfaceRequest ->
_surfaceRequest.replace { newSurfaceRequest }
surfaceMeteringPointFactory = SurfaceOrientedMeteringPointFactory(
newSurfaceRequest.decision.width.toFloat(),
newSurfaceRequest.decision.peak.toFloat()
)
}
}

droop enjoyable bindToCamera(appContext: Context, lifecycleOwner: LifecycleOwner) {
val processCameraProvider = ProcessCameraProvider.awaitInstance(appContext)
val digital camera = processCameraProvider.bindToLifecycle(
lifecycleOwner, DEFAULT_BACK_CAMERA, cameraPreviewUseCase
)
cameraControl = digital camera.cameraControl

// Cancellation indicators we're performed with the digital camera
strive { awaitCancellation() } lastly {
processCameraProvider.unbindAll()
cameraControl = null
}
}

enjoyable tapToFocus(tapCoords: Offset) {
val level = surfaceMeteringPointFactory?.createPoint(tapCoords.x, tapCoords.y)
if (level != null) {
val meteringAction = FocusMeteringAction.Builder(level).construct()
cameraControl?.startFocusAndMetering(meteringAction)
}
}
}

  • We create a SurfaceOrientedMeteringPointFactory when the SurfaceRequest is offered, utilizing the floor’s decision. This manufacturing facility interprets the tapped coordinates on the floor to a spotlight metering level.
  • We assign the cameraControl hooked up to the Digital camera once we bind to the digital camera’s lifecycle. We then reset it to null when the lifecycle ends.
  • The tapToFocus operate takes an Offset representing the faucet location in sensor coordinates, interprets it to a MeteringPoint utilizing the manufacturing facility, after which makes use of the CameraX cameraControl to provoke the main target and metering motion.

Observe: We may enhance the interplay between UI and CameraControl considerably through the use of a extra refined coroutines setup, however that is outdoors the scope of this weblog submit. When you’re focused on studying extra about such an implementation, try the Jetpack Digital camera App pattern, which implements digital camera interactions by way of the CameraXCameraUseCase.

Now, let’s replace the CameraPreviewContent composable to deal with contact occasions and cross these occasions to the view mannequin. To try this, we’ll use the pointerInput modifier and the detectTapGestures extension operate:

@Composable
enjoyable CameraPreviewContent(..) {
..

surfaceRequest?.let { request ->
val coordinateTransformer = bear in mind { MutableCoordinateTransformer() }
CameraXViewfinder(
surfaceRequest = request,
coordinateTransformer = coordinateTransformer,
modifier = modifier.pointerInput(Unit) {
detectTapGestures { tapCoords ->
with(coordinateTransformer) {
viewModel.tapToFocus(tapCoords.remodel())
}
}
}
)
}
}

  • We use the pointerInput modifier and detectTapGestures to pay attention for faucet occasions on the CameraXViewfinder.
  • We create a MutableCoordinateTransformer, which is offered by the camera-compose library, to remodel the faucet coordinates from the structure’s coordinate system to the sensor’s coordinate system. This transformation is non-trivial! The bodily sensor is commonly rotated relative to the display screen, and extra scaling and cropping is completed to make the picture match the container it’s in. We cross the mutable transformer occasion into the CameraXViewfinder. Internally, the viewfinder units the transformation matrix of the transformer. This transformation matrix is able to reworking native window coordinates into sensor coordinates.
  • Contained in the detectTapGestures block, we use the coordinateTransformer to remodel the faucet coordinates earlier than passing them to the tapToFocus operate of our view mannequin.

As we’re utilizing typical Compose gesture dealing with, we unlock any type of gesture recognition. So if you wish to focus after the person triple-taps, or swipes up and down, nothing is holding you again! That is an instance of the facility of the brand new CameraX Compose APIs. They’re constructed from the bottom up, in an open means, in an effort to prolong and construct no matter you want on high of them. Evaluate this to the previous CameraController that had tap-to-focus in-built — that’s nice if tap-to-focus is what you want, but it surely didn’t provide you with any alternative to customise the habits.

To supply visible suggestions to the person, we’ll add a small white circle that briefly seems on the faucet location. We’ll use Compose animation APIs to fade it out and in:

@Composable
enjoyable CameraPreviewContent(
viewModel: CameraPreviewViewModel,
modifier: Modifier = Modifier,
lifecycleOwner: LifecycleOwner = LocalLifecycleOwner.present
) {
val surfaceRequest by viewModel.surfaceRequest.collectAsStateWithLifecycle()
val context = LocalContext.present
LaunchedEffect(lifecycleOwner) {
viewModel.bindToCamera(context.applicationContext, lifecycleOwner)
}

var autofocusRequest by bear in mind { mutableStateOf(UUID.randomUUID() to Offset.Unspecified) }

val autofocusRequestId = autofocusRequest.first
// Present the autofocus indicator if the offset is specified
val showAutofocusIndicator = autofocusRequest.second.isSpecified
// Cache the preliminary coords for every autofocus request
val autofocusCoords = bear in mind(autofocusRequestId) { autofocusRequest.second }

// Queue hiding the request for every distinctive autofocus faucet
if (showAutofocusIndicator) {
LaunchedEffect(autofocusRequestId) {
delay(1000)
// Clear the offset to complete the request and conceal the indicator
autofocusRequest = autofocusRequestId to Offset.Unspecified
}
}

surfaceRequest?.let { request ->
val coordinateTransformer = bear in mind { MutableCoordinateTransformer() }
CameraXViewfinder(
surfaceRequest = request,
coordinateTransformer = coordinateTransformer,
modifier = modifier.pointerInput(viewModel, coordinateTransformer) {
detectTapGestures { tapCoords ->
with(coordinateTransformer) {
viewModel.tapToFocus(tapCoords.remodel())
}
autofocusRequest = UUID.randomUUID() to tapCoords
}
}
)

AnimatedVisibility(
seen = showAutofocusIndicator,
enter = fadeIn(),
exit = fadeOut(),
modifier = Modifier
.offset { autofocusCoords.takeOrElse { Offset.Zero } .spherical() }
.offset((-24).dp, (-24).dp)
) {
Spacer(Modifier.border(2.dp, Colour.White, CircleShape).measurement(48.dp))
}
}
}

  • We use the mutable state autofocusRequest to handle the visibility state of the main target field and the faucet coordinates.
  • A LaunchedEffect is used to set off the animation. When the autofocusRequest is up to date, we briefly present the autofocus field and conceal it after a delay.
  • We use AnimatedVisibility to point out the main target field with a fade-in and fade-out animation.
  • The main target field is an easy Spacer with a white border in a round form, positioned utilizing offset modifiers.

On this pattern, we selected a easy white circle fading out and in, however the sky is the restrict and you’ll create any UI utilizing the highly effective Compose elements and animation system. Confetti, anybody? 🎊

Our digital camera preview now responds to the touch occasions! Tapping on the preview triggers a spotlight motion within the digital camera and exhibits a visible indicator the place you tapped. You could find the complete code snippet right here and a model utilizing the Konfetti library right here.

Within the subsequent submit, we’ll discover the right way to overlay Compose UI parts on high of your digital camera preview for a flowery highlight impact. Keep tuned!



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